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Tag Archives: Shell

Week 213

This was one of those in-between weeks so I’ll keep things short. I wrote up and pub­lished a project page for Rip­ple Effect. This was a very inter­est­ing and reward­ing engage­ment with Shell, which we hope will see fol­low-up in the next year. Alper returned from Japan. I updat­ed him of the things that went down […]

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Week 190

Hav­ing launched Vic­to­ry Boo­gie Woo­gie just before the week­end it’s only nat­ur­al we had to do a few quick fix­es on Mon­day, the first prop­er day of the game. I sat down with Niels to review his nar­ra­tive design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is oth­er­wise shaping […]

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