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Tag Archives: STRP

Making Camparc

This is a write­up of how we went about mak­ing Cam­parc, a panoram­ic cam­era ball. The sto­ry starts in July 2014 when STRP asks us to make a pub­lic space game for a ‘scene’ — one of the events lead­ing up to their 2015 bien­ni­al. They were look­ing for some­thing eye-catch­ing, acces­si­ble to a broad audience, […]

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Week 296

I was in the Nether­lands last week to fin­ish the first beta of SHACHI. The three of us (Kars, myself and Hedge­field) went to the Air­borne Muse­um in Oost­er­beek on Wednes­day to playtest it. Playtests are absolute­ly essen­tial to val­i­date both for us and our clients that what we are doing is going in the […]

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Week 292

Some sig­nif­i­cant achieve­ments this week! Let’s start with Cam­parc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hard­ware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and peo­ple seemed to real­ly enjoy it. Lat­er this week we pro­vid­ed the STRP crew with some addi­tion­al doc­u­men­ta­tion so that they can run it […]

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Week 291

I’m writ­ing this from the Nether­lands where I spent this week tak­ing meet­ings along­side Kars. I’ll be off to Berlin tomor­row while Kars is in Eind­hoven for the first run of Cam­parc II at the STRP bien­ni­al. He did a tech­ni­cal test on Mon­day and final bits of pro­duc­tion for what should be a spectacular […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty of […]

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Week 285

The best news last week was the go-ahead on SHACHI. We’re excit­ed to start work on that in the new week. Work on the next ver­sion of Cam­parc has start­ed for the STRP bien­nal. Kars ran a work­shop at Beren­schot togeth­er with Jeroen van Mas­tright. As research for the work­shop I looked to find dilem­mas in […]

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Week 282

A large part of this week was tak­en up by our annu­al OKR review and sub­se­quent reori­en­ta­tion of OKRs for 2015. An inten­sive exer­cise, but seri­ous­ly worth it. The tech­nique helps us build learn­ing into our tiny organ­i­sa­tion, and that’s very valu­able. We’ll share some out­comes of this review in a sep­a­rate blog post soonish. […]

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Week 281

To make the most of the first full work­week of the new year Alper arrived from Berlin to work with me at the Utrecht stu­dio on a num­ber of things. We kicked off our sec­ond project with KLM on Wednes­day. I went over to “build­ing 600” on Schiphol Noord to share our pre­lim­i­nary ideas for […]

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Week 269

We’re mak­ing good progress on Bycatch for which we got a wel­come refo­cus­ing after a sit-down with Joris. Joris him­self was at SPIEL demo­ing Super Duo a card game of his own so he’s def­i­nite­ly an expert when it comes to this kind of thing. We’ll also have a web­site online this week through which […]

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Week 264

The delayed arrival of these notes should tell you some­thing about what kind of week last week was: busy. For me, it was all about deliv­er­ing and run­ning Cam­parc. We’ll write more about it soon and are also sift­ing through our copi­ous pho­tos and videos. For now, suf­fice to say we had a more or less […]

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