Last week Alper visited Moscow to participate in Urban Forum. He tells me he talked about “data and generativity as a practice for innovative cities.” Meanwhile I soldiered on in the Utrecht studio with half a jealous eye on his Instagram feed. On Monday I acted as sounding board for Zineb and Chris. As mentioned […]
Tag Archives: The Ceremony of Surprise
Week 173
Week 161
Week one-hundred-sixty-one was a long one. It effectively ran from Monday to Monday. I caught my breath yesterday and am back in the saddle now. Let’s see what happened. Kohi sketching, Sake playtesting & Saba filming It all started a bit sub optimal with myself being a bit under the weather. However, there was a […]
Week 160
I’m writing this under the influence of a slight cold so forgive me if it’s a bit terse. We’re heading to London for the Hide&Seek Weekender in a few days, so last week I worked with Tim to dot Is and cross Ts on Ceremony of Surprise’s game design. I also spent time researching and writing […]
Upcoming public appearances
Hey everyone, we have a number of events where we’ll be talking or showing things or running games. I thought I’d list them here for your convenience. First off, Alper will give a sneak peak of Beestenbende (project Saba) to developers at the Berlin iOS User Group. That’s tonight so you might read this too […]
Week 153
The not-much-gets-done-due to-summer trend continued last week. I spent some time preparing for my talk on PLAY Pilots in Helsinki. This included a trawl of the project’s blog archives. I was reminded of the wonderful work done by the studios that participated as well as the Hubbub team that worked on the website. The whole thing […]
Week 151
I guess this was one of those weeks that is typical of work during summer. Which is to say: we made some attempts at tying up loose ends on running projects and put some effort into starting up new ones but other than that not much of anything got done. I met up again with Dirk […]


Week 183
Kars started last week by giving a lecture to industrial design students at my alma mater. He walked students through Beestenbende and shared with them the finer points of interaction design for hybrid games. That week we also discussed next versions of Beestenbende with the Utrecht University Museum. We received this paper from a game […]