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Tag Archives: Tim Hengeveld

Project KUMA – a learning and recruitment game for KLM Care Team volunteers

During the second half of 2014 and the first half of 2015 we worked on a project codenamed KUMA. We helped KLM Business Campus understand and explore the potential of game-based learning for the purposes of recruiting and training KLM Care Team volunteers. Care Team supports victims and their next of kin in the case […]

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Week 327, 328 and 329

It’s been quiet around here due to a big push on wrapping up our current client engagements before the end of the year. Most of our time was spent on HENDO. I headed over to Berlin to spend a few days with Alper in the same room, filling whiteboards as we worked towards a design […]

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Week 316

Another week largely taken up by Free Birds. The whole team (Alper, Tim, Niels and myself) worked together on finishing another release, which we did with only a small bit of overtime on Friday. With each sprint we learn more about the intricacies of Unity’s UI system. We also delivered a spec and a budget […]

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Week 312

The big focus this week was once again Free Birds, our iBeacon-enabled museum game app for families, about freedom. Alper continued development, Tim worked on art and UI, and I did a lot of building and testing, and production-type stuff. On TEDASUKE, I got everything ready for briefing Simon on Friday, who will help us […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respectively, while Alper donned his developer hat, and I switched between my producer, agile coach, and designer roles. There’s a lot to do, as usual, but we’ve made good progress. […]

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Week 304

Yes, we work hard. But we manage to enjoy ourselves as well, as you can tell from the nice photo above taken by Tim during a rare occasion: All of project SHACHI’s team physically copresent in our Utrecht studio. Alper was in NL to run project KOKORO’s first workshop together with me. We spent a […]

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Week 302

I returned from a long holiday in South-East Asia to find the business humming along nicely thanks to Alper’s capable stewardship. I’ve mentioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I […]

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Week 293

Last week Kars did lots of work on BANKEN creating among other things a prototype in Marvel of the interactive video. Based on preliminary results that seems to be consolidating the design for the project. Kars briefed the people from Hacking Habitat how they can run our workshop format Playing with Rules at their first […]

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Week 292

Some significant achievements this week! Let’s start with Camparc Mark II. We had a successful run during the weekend. Hardware and software performed admirably—a tip of the hat to Aldo and Arnaud—and people seemed to really enjoy it. Later this week we provided the STRP crew with some additional documentation so that they can run […]

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Week 290

We finished sprints on two projects this week. For Camparc Mark II, Aldo and Arnaud pushed hard to get a release candidate ready. Lots of hardware tweaks were made and development on the Oculus Rift software was done. In the meantime I focused on some final production details, such as making sure we have plenty […]

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