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Tag Archives: Universiteitsmuseum Utrecht

Week 223

I spent a fair part of last week video edit­ing the results of the work­shop we did at the Mozil­la Fes­ti­val in Lon­don a cou­ple of weeks ago. Edit­ing demoes into some­thing con­cise with­out los­ing the essence is a very time con­sum­ing but fun process. We’ll share the video as soon as we get a […]

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Week 203

Last week got us into a good rhythm for our sum­mer engage­ments. A quick slice from our cur­rent stack. Kars pre­pared and facil­i­tat­ed the sec­ond work­shop for ASARI where tons of sketch­ing result­ed in a rough­ly final con­cept which can go up for pre­sen­ta­tion before the start of the first design and devel­op­ment sprint. Kars and […]

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Beestenbende technical wrap-up

I usu­al­ly tell peo­ple that devel­op­ing games is the most chal­leng­ing and also the most reward­ing dis­ci­pline in pro­gram­ming out there. You get to solve real­ly rather dif­fi­cult prob­lems with aston­ish­ing reg­u­lar­i­ty and every­thing you can squeeze out of the tech­ni­cal envi­ron­ment has a sig­nif­i­cant impact on the play­er expe­ri­ence. That makes it a bit […]

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