Hubbub has gone into hibernation.

Tag Archives: urbanism

New Planning Methods

This is a writeup of my talk at the event ‘Nieuwe Planningsmethoden‘ (‘New Planning Methods’) in Pakhuis de Zwijger, Amsterdam on October 8, 2015. Hello. My name is Kars Alfrink. I am a designer and partner at Hubbub, a small playful design agency, based in Utrecht and Berlin. Hubbub helps organisations do things with games, […]

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The Gameful City, a preview of my chapter for The Gameful World

This year, MIT Press will publish The Gameful World, a book edited by Steffen P. Walz and Sebastian Deterding to which I’ve contributed a chapter. The book will cover approaches in gameful and playful design, how it can be applied to a range of fields and its common issues. For example, Ian Bogost will expand […]

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Week 191

Last week was the penultimate production week for KAIGARA during which I was present at the Utrecht studio for three days for the very essential facetime that cannot be replaced by Apple’s FaceTime even though it does come close. Tuesday was a full day of work with the entire team at the Hubbub studio helmed […]

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Q&A with Studio Papaver about their collective intelligence game for population shrinkage

Anne and Zineb of Studio Papaver got in touch with me towards the end of last year, asking if I would advise them on a project they were starting at the Studio for Unsolicited Architecture. They were working on the problem of population shrinkage, and they were thinking of making a game. Architects making games—as […]

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Ignite Berlin on New Games and Wild Play

Before I went on my trip to China and Australia I had an Ignite to give here in Berlin. To do that I threw all of our thinking of the past couple of years on the floor (literally because my post-its wouldn’t stick to the wall behind me) and synthesized it into something that reflects […]

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Six games about architecture

I went looking for a few recent examples of games that deal with architectural themes in some way. I pulled these mostly from a few of the major street games festivals that are out there, such as Come Out & Play, Hide & Seek, Igfest and You Are GO! Just from this small sample size […]

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New Games for New Cities at FutureEverything

Last week I was in Manchester for FutureEverything. I presented on games and how they can be used to improve city life. Below are my notes and a selection of slides. It’s longish, but hopefully informative. I’ve tried to connect criticism of gamification with the virtues of open-ended play, and show how the latter can […]

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Human desire in the cognitive city

As I write this I am on a train to Utrecht, the last leg of my journey home from Berlin. I was there for Cognitive Cities, a conference on urban computing, data visualization and related subjects. It’s been a hell of a weekend – a few minor flaws aside, the conference was great and I […]

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Slides and notes for ‘The City Is My Games Console’ at CIID

A few weeks ago I had the pleasure of doing an open lecture at CIID; the Copenhagen Institute for Interaction Design. Below you’ll find a selection of the slides I used, plus a rough transcript of what I said.1 Not included is arguably the most fun part of the afternoon, which was a playtest of […]

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A few predictions for the future of urban games

On Wednesday 14 April I co-hosted the first Best Scene in Town workshop on invitation of Waag Society’s Ronald Lenz. The other co-host was The Mobile City‘s Martijn de Waal. Best Scene in Town is a design contest wherein participants are asked to create an urban game, narrative experience or tour using 7scenes; Waag Society’s […]

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