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Tag Archives: urbanism

Shaping the city with urban games at Visible Cities #03

Last week I had the plea­sure of being able to speak at Vis­i­ble Cities, which is a series of events on emerg­ing tech­nolo­gies and the city. The third edi­tion looked at urban gam­ing and brought togeth­er archi­tects, design­ers and tech­nol­o­gists to explore how these games can be used to shape cities. Michiel de Lange kicked […]

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Talking about game design at Visible Cities #03

Head over to TrouwAms­ter­dam tomor­row for what is sure to be anoth­er inter­est­ing Vis­i­ble Cities. I can’t think of anoth­er event in NL at the moment that is more at the fore­front of urban­ism and inter­ac­tion design. So I’m pleased to announce I’ll be there to pro­vide a short overview of what we’ve been up […]

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Architects vs. Game Designers — Fight!

If you’re like me and con­sid­er the city to be a play­ground, then I’d love to have you join me in two weeks at the Waag for the first Best Scene in Town work­shop. The aim of this event is to explore the poten­tial of loca­­tion-based media in the city. We’re look­ing for par­tic­i­pants with […]

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Slides and notes for Transmutation at Raum Schiff Erde 2010

So I’ve returned from a short but won­der­ful trip to Ham­burg (too short, real­ly). Below you’ll find slides plus notes for the talk I gave at Raum Schiff Erde, a con­fer­ence put togeth­er by a group of Reboot adepts. I have to say, I thor­ough­ly enjoyed the laid-back atmos­phere, the curi­ous venue and the nice […]

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