A game for families visiting the cabinet of curiosities at University Museum Utrecht, about looking at things through the eyes of scientists.
Search Results for: beestenbende
Designing Playful Museum Exhibitions
In February of this year I went over to Reinwardt Academy to work with exhibition direction students. I was invited by Mario Jellema to share my perspective on the role of play and playfulness in museums. I enjoy talking to students, but I like working hands-on with them even more. So we turned the session […]
Three Perspectives on Serious Games
At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “education”. I figured it would be a nice opportunity to share the things I’ve learned over the past 5+ years of practicing applied game design. I tried to connect a wide range of sources with […]
An Outline of Playful Design
In the summer of last year we announced a new direction for the studio, which boils down to us no longer framing our work as game design, but as playful design. We are interested in designing a wide range of playthings, and we are also interested in designing things that aren’t primarily meant for play […]
Week 256
Last week I traveled to Utrecht to do some maintenance work on an old project. I took the opportunity to work at our Utrecht office and check out the Vechtclub XL’s new cafe De Klub. I am severely impressed how the venue is shaping up to become Utrecht’s number one destination. Another old project that […]
Week 255
This week started on a high note with the opening of restaurant De Klub at Vechtclub XL—the creative workspace in which our Utrecht studio is located. It is a lovely space serving good food and drink (including fine coffees) but most importantly a great place for serendipitous encounters with other Vechtclub residents and people from […]
Five Behaviour Design Principles You Never Suspected Would Work
A while ago, I was invited by friend-of-the-studio Iskander Smit to speak at a Behavior Design Amsterdam meetup. Much of our work is related to behaviour change, but we try to steer clear of the reductionist thinking that is quite prevalent in the field. So I decided to use the opportunity of presenting to a […]
Week 243
Looking at my log for last week it’s clear a lot has been going on; work continued on Standing (codename AJI) and we (mainly Alper) did some support work on Beestenbende. In the meantime we are starting up new projects; one is codenamed KEGANI, a collaboration between us and Subalekha who resides in NYC. We […]
Week 228
So we’re back from break and managed to get some projects wrapped up just around the turn of the year which is a great way to start with a clean slate. I’m writing this from the Netherlands where I’m keeping touch with the motherland though I can’t wait to be back in Berlin. We wrote […]
Beestenbende technical wrap-up
I usually tell people that developing games is the most challenging and also the most rewarding discipline in programming out there. You get to solve really rather difficult problems with astonishing regularity and everything you can squeeze out of the technical environment has a significant impact on the player experience. That makes it a bit […]