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Pig Chase

Pig Chase is a game for pigs and humans, devel­oped in col­lab­o­ra­tion with the Utrecht School of the Arts and Wagenin­gen Uni­ver­si­ty. Its pri­ma­ry aim is to trans­form the way we relate to domes­ti­cat­ed pigs, through play.

The above video serves to illus­trate the game’s con­cept. In addi­tion, a playable pro­to­type was pro­duced and test­ed, as shown in the video below.

More back­ground on the project can be found at the Play­ing with Pigs project site. An archive with high res­o­lu­tion images is also avail­able.

  • Project credits

    Many people have contributed to Pig Chase at various stages.

    The earliest concept was developed by Kars Alfrink, Irene van Peer and Marinka Copier in collaboration with Clemens Driessen and Marc Bracke.

    Hein Lagerweij joined the team for the concept video and has been involved ever since.

    The playable prototype was developed with help from Alper Cugun, Aduen Darriba and Peter Robinett.

    Throughout the project, we've had invaluable cooperation from Dick van der Vegt.

  • Best Practice

    Virtueel Platform—the sector institute for Dutch e-culture—has chosen Pig Chase for its Best Practice selection, which represents the best and most notable e-culture projects from the Netherlands.