Pig Chase

Pig Chase is a game for pigs and humans, devel­oped in col­lab­o­ra­tion with the Utrecht School of the Arts and Wagenin­gen Uni­ver­sity. Its pri­mary aim is to trans­form the way we relate to domes­ti­cated pigs, through play.

The above video serves to illus­trate the game’s con­cept. In addi­tion, a playable pro­to­type was pro­duced and tested, as shown in the video below.

More back­ground on the project can be found at the Play­ing with Pigs project site. An archive with high res­o­lu­tion images is also available.

  • Project credits

    Many peo­ple have con­tributed to Pig Chase at var­i­ous stages.

    The ear­li­est con­cept was devel­oped by Kars Alfrink, Irene van Peer and Marinka Copier in col­lab­o­ra­tion with Clemens Driessen and Marc Bracke.

    Hein Lager­weij joined the team for the con­cept video and has been involved ever since.

    The playable pro­to­type was devel­oped with help from Alper Cugun, Aduen Dar­riba and Peter Robi­nett.

    Through­out the project, we’ve had invalu­able coop­er­a­tion from Dick van der Vegt.

  • Best Practice

    Virtueel Platform—the sec­tor insti­tute for Dutch e-culture—has cho­sen Pig Chase for its Best Prac­tice selec­tion, which rep­re­sents the best and most notable e-culture projects from the Netherlands.