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You are reading the Hubbub blog. We write about work we’ve done and (occasionally) things we find interesting. A feed is also available.
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Q&A with Studio Papaver about their collective intelligence game for population shrinkage
Anne and Zineb of Studio Papaver got in touch with me towards the end of last year, asking if I would advise them on a project they were starting at the Studio for Unsolicited Architecture. They were working on the problem of population shrinkage, and they were thinking of making a game. Architects making games—as […]