Hubbub has gone into hibernation.

Category Archives: Projects

Project KOKORO – a mental health coach for teenagers

In the sum­mer of 2015 we worked with men­tal health care organ­i­sa­tion Ixta Noa on a project code­named KOKORO, a men­tal health coach for teenagers and a life skills teach­ing tool for edu­ca­tors. The goal of the project was to help teenagers gain greater insight into and con­trol over their thoughts and feel­ing. The idea […]

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Project KUMA – a learning and recruitment game for KLM Care Team volunteers

Dur­ing the sec­ond half of 2014 and the first half of 2015 we worked on a project code­named KUMA. We helped KLM Busi­ness Cam­pus under­stand and explore the poten­tial of game-based learn­ing for the pur­pos­es of recruit­ing and train­ing KLM Care Team vol­un­teers. Care Team sup­ports vic­tims and their next of kin in the case […]

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Project TEDASUKE – a self-development and self-organisation tool for volunteer children’s book readers

Voor­lee­sEx­press is a project by social inno­va­tion agency SodaPro­duc­ties. Vol­un­teers read books to chil­dren in need of extra help learn­ing the Dutch lan­guage. The project is a huge suc­cess. It oper­ates in 100 munic­i­pal­i­ties, employs 4000 vol­un­teers who read 3700 fam­i­lies annu­al­ly. In the sum­mer of 2015 we worked with SodaPro­duc­ties to devel­op a design […]

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Making Camparc

This is a write­up of how we went about mak­ing Cam­parc, a panoram­ic cam­era ball. The sto­ry starts in July 2014 when STRP asks us to make a pub­lic space game for a ‘scene’ — one of the events lead­ing up to their 2015 bien­ni­al. They were look­ing for some­thing eye-catch­ing, acces­si­ble to a broad […]

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Presenting Bycatch, a card game about drone surveillance and remote warfare

We’re proud today to present Bycatch, a card game that we have been devel­op­ing and that’s avail­able for pre-order right now. As the site says, Bycatch is a game about ‘flawed sur­veil­lance, impos­si­ble deci­sions and the peo­ple caught in between.’ Play­ers can shel­ter civil­ians, gath­er intel­li­gence about those of oth­ers and based on this intel­li­gence […]

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Announcing Camparc – a public space game for STRP

Over the course of the next two months we will be cre­at­ing a new pub­lic space game com­mis­sioned by art and tech­nol­o­gy fes­ti­val STRP. The game car­ries the work­ing title Cam­parc and Hub­bub code­name FUNKOROGASHI. It will be playable Sep­tem­ber 12–14 at Strijp-S—a Philips indus­tri­al site con­vert­ed into city neigh­bour­hood. Read on below for a […]

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Announcing Standing – an app for playful activism

Today we are mak­ing Stand­ing avail­able for iPhone. Stand­ing is an app for play­ful activism, which we have been work­ing on inter­mit­tent­ly since we first announced it back in August 2013. We are pleased to have it out there and are excit­ed to see what peo­ple will do with it. With Stand­ing, you can stand […]

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A tiny coffee tasting game for you to print and play

Before Simon, Alper and I launched our lit­tle cof­fee guide as a side project, Cup­pings was going to be a cof­fee tast­ing diary. And some­where in between the diary and the guide, I got intrigued by the idea of a cof­fee tast­ing game. So, with help from Alper, I decid­ed to make one and here […]

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Notes on project AJI (part 3)

This is the third and final part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first and sec­ond post or con­tin­ue read­ing below. The most impor­tant idea is that a protest is a per­for­mance of civic resis­tance and sol­i­dar­i­ty and as such it has a broad swath of spec­ta­tors […]

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Notes on project AJI (part 2)

This is the sec­ond part of a post about AJI, a self-com­mis­­sioned research project about pub­lic protests. Read the first post or con­tin­ue read­ing below. Look­ing back on the talks we gave in the past few years, they’re obvi­ous­ly (and nat­u­ral­ly) prece­dents for what we’re doing with AJI now. I’m real­ly hap­py we’re return­ing to […]

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