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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 183
Kars started last week by giving a lecture to industrial design students at my alma mater. He walked students through Beestenbende and shared with them the finer points of interaction design for hybrid games. That week we also discussed next versions of Beestenbende with the Utrecht University Museum. We received this paper from a game […]