Hubbub has gone into hibernation.

Tag Archives: Recess!

Week 228

So we’re back from break and man­aged to get some projects wrapped up just around the turn of the year which is a great way to start with a clean slate. I’m writ­ing this from the Nether­lands where I’m keep­ing touch with the moth­er­land though I can’t wait to be back in Berlin. We wrote […]

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Week 196

Last week, Alper spent time lead­ing devel­op­ment on Vic­to­ry Boo­gie Woo­gie and Rip­ple Effect while I lead the design. For the for­mer, we worked on the final update which should con­sid­er­ably improve the home­page. It’s always a chal­lenge to design ahead of actu­al con­tent. Now that the game has been run­ning for some time we […]

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Week 191

Last week was the penul­ti­mate pro­duc­tion week for KAIGARA dur­ing which I was present at the Utrecht stu­dio for three days for the very essen­tial face­time that can­not be replaced by Apple’s Face­Time even though it does come close. Tues­day was a full day of work with the entire team at the Hub­bub stu­dio helmed […]

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Week 188

Belat­ed wee­knotes! I blame the long East­er week­end, and the switch to day­light sav­ing time. Let’s keep it short shall we? Alper spent most of the week hack­ing away at KAIGARA, which is shap­ing up nice­ly. He also put some fin­ish­ing touch­es on SAKE, which is going to kick off next week! Sign up for […]

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Week 185

We’re host­ing a run of Code 4 these weeks which is prov­ing to be stim­u­lat­ing. All in all we’re rather hap­py how well the project is hold­ing up. For a two year old code­base, it doesn’t show much vis­i­ble signs of aging at all. For KAIGARA we got the team filled out accord­ing to our […]

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Week 184

Alper was asked to con­tribute some words on ‘gam­i­fi­ca­tion’ to TNW Mag­a­zine, which appeared the begin­ning of this week. With some amuse­ment we took note of the oth­er con­trib­u­tors to this piece. Let’s just say a diverse range of per­spec­tives is cov­ered. On Mon­day Alper and I worked on adapt­ing Code 4 for play with­in […]

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Week 183

Kars start­ed last week by giv­ing a lec­ture to indus­tri­al design stu­dents at my alma mater. He walked stu­dents through Beesten­bende and shared with them the fin­er points of inter­ac­tion design for hybrid games. That week we also dis­cussed next ver­sions of Beesten­bende with the Utrecht Uni­ver­si­ty Muse­um. We received this paper from a game […]

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Week 181

Such a full stack last week that I’m a bit unsure what to start with. Lots of new busi­ness being dis­cussed too vague­ly to write about, but we can say 2013 is off to a good start. Though Berlin is still rather cold: Kars spent a large part of the week prepar­ing the HIRAME playtest […]

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