This is a long overdue blog post for my talk at Lift12. It’s about what games can do for society. As such it builds on what I talked about in 2011 at FutureEverything and at dConstruct. What I tried to do here is to be more articulate about why I think the public sphere is […]
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Featured posts
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- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 284
A large chunk of my time this week was taken up with contributing to E‑Motive Day, a conference organised by an international network of organisations working on social change of various kinds. We were asked to demo Standing, and talk about our perspective on playful design for activism. People said nice things about both and […]