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Tag Archives: Tim Hengeveld

Project KUMA – a learning and recruitment game for KLM Care Team volunteers

Dur­ing the sec­ond half of 2014 and the first half of 2015 we worked on a project code­named KUMA. We helped KLM Busi­ness Cam­pus under­stand and explore the poten­tial of game-based learn­ing for the pur­pos­es of recruit­ing and train­ing KLM Care Team vol­un­teers. Care Team sup­ports vic­tims and their next of kin in the case […]

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Week 327, 328 and 329

It’s been qui­et around here due to a big push on wrap­ping up our cur­rent client engage­ments before the end of the year. Most of our time was spent on HENDO. I head­ed over to Berlin to spend a few days with Alper in the same room, fill­ing white­boards as we worked towards a design […]

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Week 316

Anoth­er week large­ly tak­en up by Free Birds. The whole team (Alper, Tim, Niels and myself) worked togeth­er on fin­ish­ing anoth­er release, which we did with only a small bit of over­time on Fri­day. With each sprint we learn more about the intri­ca­cies of Unity’s UI sys­tem. We also deliv­ered a spec and a bud­get […]

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Week 312

The big focus this week was once again Free Birds, our iBea­­con-enabled muse­um game app for fam­i­lies, about free­dom. Alper con­tin­ued devel­op­ment, Tim worked on art and UI, and I did a lot of build­ing and test­ing, and pro­­duc­­tion-type stuff. On TEDASUKE, I got every­thing ready for brief­ing Simon on Fri­day, who will help us […]

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Week 311

The big thing this week was the start of a new sprint on Free Birds. Niels and Tim joined us again for copy and art respec­tive­ly, while Alper donned his devel­op­er hat, and I switched between my pro­duc­er, agile coach, and design­er roles. There’s a lot to do, as usu­al, but we’ve made good progress. […]

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Week 304

Yes, we work hard. But we man­age to enjoy our­selves as well, as you can tell from the nice pho­to above tak­en by Tim dur­ing a rare occa­sion: All of project SHACHI’s team phys­i­cal­ly cop­re­sent in our Utrecht stu­dio. Alper was in NL to run project KOKORO’s first work­shop togeth­er with me. We spent a […]

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Week 302

I returned from a long hol­i­day in South-East Asia to find the busi­ness hum­ming along nice­ly thanks to Alper’s capa­ble stew­ard­ship. I’ve men­tioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I […]

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Week 293

Last week Kars did lots of work on BANKEN cre­at­ing among oth­er things a pro­to­type in Mar­vel of the inter­ac­tive video. Based on pre­lim­i­nary results that seems to be con­sol­i­dat­ing the design for the project. Kars briefed the peo­ple from Hack­ing Habi­tat how they can run our work­shop for­mat Play­ing with Rules at their first […]

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Week 292

Some sig­nif­i­cant achieve­ments this week! Let’s start with Cam­parc Mark II. We had a suc­cess­ful run dur­ing the week­end. Hard­ware and soft­ware per­formed admirably—a tip of the hat to Aldo and Arnaud—and peo­ple seemed to real­ly enjoy it. Lat­er this week we pro­vid­ed the STRP crew with some addi­tion­al doc­u­men­ta­tion so that they can run […]

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Week 290

We fin­ished sprints on two projects this week. For Cam­parc Mark II, Aldo and Arnaud pushed hard to get a release can­di­date ready. Lots of hard­ware tweaks were made and devel­op­ment on the Ocu­lus Rift soft­ware was done. In the mean­time I focused on some final pro­duc­tion details, such as mak­ing sure we have plen­ty […]

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