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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Machines for getting lost
It turns out Lonely Planet is not just in the business of helping you find your way, but also helping you get lost. I came across their experimental travel series when I was doing some concept development recently for a heritage site. A project I am working on at the HKU’s DPI research group, which […]