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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


‘The Strange Things People Play’ at the Hide&Seek Weekender Conference
Here’s the blog post version of what I talked about at Playing in Public, the Hide&Seek Weekender Conference. It’s titled The Strange Things People Play, which was an oblique reference to this passage from The Hitchhiker’s Guide to the Galaxy: “I know that astrology isn’t a science,” said Gail. “Of course it isn’t. It’s just […]