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Tag Archives: applied games

Project KUMA – a learning and recruitment game for KLM Care Team volunteers

Dur­ing the sec­ond half of 2014 and the first half of 2015 we worked on a project code­named KUMA. We helped KLM Busi­ness Cam­pus under­stand and explore the poten­tial of game-based learn­ing for the pur­pos­es of recruit­ing and train­ing KLM Care Team vol­un­teers. Care Team sup­ports vic­tims and their next of kin in the case […]

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‘The Strange Things People Play’ at the Hide&Seek Weekender Conference

Here’s the blog post ver­sion of what I talked about at Play­ing in Pub­lic, the Hide&Seek Week­ender Con­fer­ence. It’s titled The Strange Things Peo­ple Play, which was an oblique ref­er­ence to this pas­sage from The Hitchhiker’s Guide to the Galaxy: “I know that astrol­o­gy isn’t a sci­ence,” said Gail. “Of course it isn’t. It’s just […]

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Speaking about Code 4 at Think Design Play, the DiGRA conference

This year the DiGRA con­fer­ence will take place 14–17 sep­tem­ber in Hil­ver­sum, the Nether­lands. My alma mater, the Utrecht School of the Arts, is host­ing. We couldn’t resist sub­mit­ting a prac­tice paper on Code 4, the game we made for the Dutch Tax Admin­is­tra­tion.1 It got accept­ed, so I’m speak­ing. The pro­gram is packed with […]

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From the trenches of project Maguro, part 3

Project Maguro is fin­ished and on this Mon­day, we’re doing a quick eval­u­a­tion. Enter­ing the war room pro­vides us with an inter­est­ing sen­sa­tion. It’s as if we can still smell the gun pow­der. Hear explo­sions faint­ly, in the dis­tance — but only when lis­ten­ing intent­ly. Sit­ting down, it feels like we’re expect­ed to start crunch­ing […]

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Talking about Code 4 at Chi Sparks

Our long­time col­lab­o­ra­tor Alper Çuğun will be at Chi Nederland’s bi-annu­al con­fer­ence to talk about Code 4 (for­mer­ly referred to as Maguro). Code 4 is a per­va­sive game we cre­at­ed for the Dutch Tax Admin­is­tra­tion with the aim of ignit­ing orga­ni­za­tion­al change. Chi Sparks is a con­fer­ence that focuss­es on “the very impor­tant con­tri­bu­tions that […]

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Slides and notes for ‘Fevered’ at Mob Fest: Thinking Mobile

After speak­ing at an Ignite a while ago I returned to Mediamatic’s won­der­ful Arcade exhi­bi­tion last week. I was asked to present at the first evening of Mob Fest, a 3-day mini fes­ti­val on mobile games in the broad­est sense of the word. Below are my slides and notes for the talk. The evening was […]

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From the trenches of project Maguro, part 2

We’ve hit upon a bug, and it’s a show­stop­per. Some­where in the coun­try, at the offices of a large gov­ern­men­tal organ­i­sa­tion, 48 indi­vid­u­als are play­ing the pilot of Project Maguro, which I last wrote about two months ago. The play­ers are trad­ing goods on our game’s web­site, and some­how they’ve ful­filled all of today’s orders. […]

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From the trenches of project Maguro

Lounge music. A minia­ture dis­co light device spins in the mid­dle of two adja­cent desks, cast­ing colour­ful spots on its sur­round­ings. Peo­ple are typ­ing, click­ing away. Intense stares at lap­top screens. Nobody is mak­ing any cof­fee. Things seem to be get­ting busier at the Hub­bub head­quar­ters. Not that I know much about the usu­al goings-on […]

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Learning Lab metagame work in progress

We have entered a new phase in the Learn­ing Lab project. We start­ed off by mak­ing games to elic­it expe­ri­ences which could lead to cer­tain insights. These kinds of games are usu­al­ly called “seri­ous games”, though we kind of dis­like the term as it con­tains some­thing of a con­tra­dic­tion: hav­ing fun while being seri­ous. In […]

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Much obliged, +1 banana

The past two months we’ve been design­ing applied games for an hon­ors course called the Learn­ing Lab. The games are designed to offer a struc­ture in which things are learned through play and reflec­tion. That’s the idea, any­way. Anoth­er thing that sup­ports this reflec­tion is a por­tal where all stu­dents have a blog that is […]

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