Having launched Victory Boogie Woogie just before the weekend it’s only natural we had to do a few quick fixes on Monday, the first proper day of the game. I sat down with Niels to review his narrative design for KAIGARA. He’s doing a great job of adding “just enough” theme to what is otherwise […]
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- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
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Recent posts


Week 199–200
These notes cover the past two weeks. Week 199 covered the tail end of my honeymoon on Bali. Spending time on the island was a pleasure as always. (I’ve lost count, but I think this was my sixth visit.) My absence combined with a temporary lull in client work gave Alper the opportunity to relax […]