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- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Week 158
I’m running late with these notes so I’d better get them out there. A big chunk of my time was taken up by final exams at the Utrecht School of the Arts. I was part of one of the committees assessing the projects and research done by students pursuing a master of arts in game […]