Hubbub has gone into hibernation.

Tag Archives: Pig Chase

Week 271

These wee­knotes are late because of some irreg­u­lar­i­ties in the stu­dio. Kars is cur­rent­ly enjoy­ing a hol­i­day in Seoul while I have been sick for most of the week. Last week was event­ful so there are the wee­knotes any­way. Last Mon­day we final­ly got around to doing our Q3 OKR review with opti­mistic results. In […]

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Five Behaviour Design Principles You Never Suspected Would Work

A while ago, I was invit­ed by friend-of-the-stu­­dio Iskan­der Smit to speak at a Behav­ior Design Ams­ter­dam meet­up. Much of our work is relat­ed to behav­iour change, but we try to steer clear of the reduc­tion­ist think­ing that is quite preva­lent in the field. So I decid­ed to use the oppor­tu­ni­ty of pre­sent­ing to a […]

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Week 217

Alper start­ed last week putting the final touch­es on the code‑y bits behind a Tum­blr we set up to cap­ture a part of the things that pass through Hub­bub’s semi-closed stu­dio chat chan­nel. Mean­while, I did some work on a Pro­cess­ing sketch that would help Simon with the art for the playable info­graph­ics we’re making […]

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Week 202

It’s an absolute­ly gor­geous sum­mer day out­side. One of the first of the year, in fact. Sun may not be note­wor­thy in your part of the world, but this is the Nether­lands so it total­ly is. You can imag­ine the willpow­er it takes for me to stay inside and write this. Any­way, on to what […]

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Week 186

As is the nat­ur­al rhythm of things, we’ve been wrap­ping up a num­ber of projects last week, while oth­ers are pick­ing up steam. On the wrap­ping-up front, I worked with Her­man on prepar­ing the slide deck for HIRAME’s final deliv­ery. We put in some sug­ges­tions for a visu­al style, a prop­er game title, a premise—that sort […]

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Week 171

This week start­ed with a two-day work­shop with Jeroen van Mas­trigt of WLYW for a start­up. We played and eval­u­at­ed their game, and sub­se­quent­ly sug­gest­ed a redesign con­sist­ing of the same parts but recom­bined to be more dynam­ic and gen­er­a­tive. Writ­ing on my Game­ful World chap­ter con­tin­ued. There was a slight hic­cup on Tues­day but […]

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Week 170

So anoth­er week has passed. It dawned on me this week­end that for me, there are four more work­ing weeks left in the year. That’s a bit of a shock, but then work will just con­tin­ue on hap­pen­ing in 2013, so it’s odd near­ing the end of the year still feels like a thing. Anyway. […]

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Week 168

While Alper is still away in the Antipodes, and I am sent the occa­sion­al hol­i­day snap (or #instabrag?) through Insta­gram, work con­tin­ues to hap­pen in the Utrecht stu­dio. When I say work, it appears I most­ly mean meet­ings, because look­ing back that’s what last week main­ly con­sist­ed of. Let’s see: I sat down with Irene and […]

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Week 163

It’s already Wednes­day so let me quick­ly share with you some of the things that hap­pened last week. On Tues­day I jumped in a Green­wheels and did a lit­tle tour of the Nether­lands. First stop was Apel­doorn for a talk about how we made Code 4. This was part of the annu­al Week of Inspi­ra­tion, organized […]

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Week 159

Last week includ­ed sev­er­al caus­es for cel­e­bra­tion. First of all, although most­ly a for­mal­i­ty, Beesten­bende has been signed off on by the client. We’re real­ly pleased with how the game has turned out so we can’t wait for the first fam­i­lies to give it a go in the muse­um. With devel­op­ment fin­ished we have been […]

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