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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


‘New Games for a Resilient Society’ at TEDxUtrecht 2012
A few weeks ago I presented at TEDxUtrecht. I talked about crises, unknown-unknowns and the notion of anti-fragility—how we might be better able to deal with the unpredictable if we were to hone our improvisation skills. To this end, I suggest a specific class of games as training grounds, for which I borrow the term […]