Hubbub has gone into hibernation.

Tag Archives: new games

Making Camparc

This is a write­up of how we went about mak­ing Cam­parc, a panoram­ic cam­era ball. The sto­ry starts in July 2014 when STRP asks us to make a pub­lic space game for a ‘scene’ — one of the events lead­ing up to their 2015 bien­ni­al. They were look­ing for some­thing eye-catch­ing, acces­si­ble to a broad audience, […]

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Week 264

The delayed arrival of these notes should tell you some­thing about what kind of week last week was: busy. For me, it was all about deliv­er­ing and run­ning Cam­parc. We’ll write more about it soon and are also sift­ing through our copi­ous pho­tos and videos. For now, suf­fice to say we had a more or less […]

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Announcing Camparc – a public space game for STRP

Over the course of the next two months we will be cre­at­ing a new pub­lic space game com­mis­sioned by art and tech­nol­o­gy fes­ti­val STRP. The game car­ries the work­ing title Cam­parc and Hub­bub code­name FUNKOROGASHI. It will be playable Sep­tem­ber 12–14 at Strijp‑S—a Philips indus­tri­al site con­vert­ed into city neigh­bour­hood. Read on below for a […]

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‘New Games for a Resilient Society’ at TEDxUtrecht 2012

A few weeks ago I pre­sent­ed at TEDx­Utrecht. I talked about crises, unknown-unknowns and the notion of anti-fragility—how we might be bet­ter able to deal with the unpre­dictable if we were to hone our impro­vi­sa­tion skills. To this end, I sug­gest a spe­cif­ic class of games as train­ing grounds, for which I bor­row the term […]

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