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Tag Archives: serious games

Project KUMA – a learning and recruitment game for KLM Care Team volunteers

Dur­ing the sec­ond half of 2014 and the first half of 2015 we worked on a project code­named KUMA. We helped KLM Busi­ness Cam­pus under­stand and explore the poten­tial of game-based learn­ing for the pur­pos­es of recruit­ing and train­ing KLM Care Team vol­un­teers. Care Team sup­ports vic­tims and their next of kin in the case […]

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Engaging sleep mode

First of all, best wish­es for the new year. Before look­ing ahead, a quick look back. 2015 was great for us. In our end-of-year review of 2014 we said we want­ed to bal­ance cre­ative suc­cess with more com­mer­cial suc­cess. And we did. Busi­ness was good in 2015. We did much more con­sult­ing com­pared to the year […]

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Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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Goat rodeo, issue games, and Bycatch

When Sub­alekha was pre­sent­ing Bycatch at Play­ful back in Octo­ber 2014, at some point Ian Wil­ley tweet­ed the fol­low­ing: I was intrigued by the expres­sion “goat rodeo” and imme­di­ate­ly looked it up. It turns out Ian was­n’t refer­ring to games about chas­ing goats with las­sos. In stead, he’s talk­ing about sit­u­a­tions that I tend to […]

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Announcing Deterding, Dormans and Keller as first Hubbub associates

Today I am very pleased to announce we have been joined by three bril­liant gen­tle­men: Sebas­t­ian Deter­d­ing, Joris Dor­mans and Ianus Keller have joined Hub­bub as asso­ciates. They are imme­di­ate­ly avail­able for con­sult­ing and will also help us guide the com­pa­ny in the future. Each of these asso­ciates is an expert in their field and […]

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Ignite Berlin on New Games and Wild Play

Before I went on my trip to Chi­na and Aus­tralia I had an Ignite to give here in Berlin. To do that I threw all of our think­ing of the past cou­ple of years on the floor (lit­er­al­ly because my post-its would­n’t stick to the wall behind me) and syn­the­sized it into some­thing that reflects […]

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‘New Games for a Resilient Society’ at TEDxUtrecht 2012

A few weeks ago I pre­sent­ed at TEDx­Utrecht. I talked about crises, unknown-unknowns and the notion of anti-fragility—how we might be bet­ter able to deal with the unpre­dictable if we were to hone our impro­vi­sa­tion skills. To this end, I sug­gest a spe­cif­ic class of games as train­ing grounds, for which I bor­row the term […]

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Speaking about Code 4 at Think Design Play, the DiGRA conference

This year the DiGRA con­fer­ence will take place 14–17 sep­tem­ber in Hil­ver­sum, the Nether­lands. My alma mater, the Utrecht School of the Arts, is host­ing. We couldn’t resist sub­mit­ting a prac­tice paper on Code 4, the game we made for the Dutch Tax Admin­is­tra­tion.1 It got accept­ed, so I’m speak­ing. The pro­gram is packed with […]

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Learning Lab metagame work in progress

We have entered a new phase in the Learn­ing Lab project. We start­ed off by mak­ing games to elic­it expe­ri­ences which could lead to cer­tain insights. These kinds of games are usu­al­ly called “seri­ous games”, though we kind of dis­like the term as it con­tains some­thing of a con­tra­dic­tion: hav­ing fun while being seri­ous. In […]

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Looking back on a serious symposium

Last week the KNAW (Roy­al Dutch Acad­e­my of Sci­ence) orga­nized a sym­po­sium on seri­ous games. Some­thing we’re deal­ing with a lot right now, so we checked it out. Here’s some thoughts on what was talked about: David Shaf­fer was the first speak­er. He made an inter­est­ing point: In order to learn by play­ing, the player […]

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