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Tag Archives: systems

Three Perspectives on Serious Games

At the end of last year I was invit­ed to give a talk at Cre­ative Morn­ings Utrecht on the theme “edu­ca­tion”. I fig­ured it would be a nice oppor­tu­ni­ty to share the things I’ve learned over the past 5+ years of prac­tic­ing applied game design. I tried to con­nect a wide range of sources with […]

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Slides and notes for Transmutation at Raum Schiff Erde 2010

So I’ve returned from a short but won­der­ful trip to Ham­burg (too short, real­ly). Below you’ll find slides plus notes for the talk I gave at Raum Schiff Erde, a con­fer­ence put togeth­er by a group of Reboot adepts. I have to say, I thor­ough­ly enjoyed the laid-back atmos­phere, the curi­ous venue and the nice […]

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