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Tag Archives: conferences

Week 233

This week was all about Lift 14. Alper and I trav­eled to Gene­va on Tues­day. We prepped our work­shop at a local cowork­ing spot and lat­er at our apart­ment. The next morn­ing, we ran Play­ing with Rules. We fol­lowed rough­ly the same for­mat as at Mozil­la Fes­ti­val last year, slight­ly adjust­ed based on feed­back from […]

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Week 221

So, hel­lo from NYC. We’ll be here for a few more days before head­ing back to Utrecht and Berlin. After spend­ing a week see­ing the sights with my love­ly wife, last week I moved to an apart­ment in the Low­er East Side and start­ed work on Beesten­bende. Simon had designed the new UI in record […]

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Lessons from Knutepunkt 2013

Recent­ly I trav­eled to Nor­way. Not because they still had snow there, but because Knutepunkt 2013 was in the land of lakes, fjords and good fish. Knutepunkt is an event that is host­ed every year in a dif­fer­ent Nordic coun­try and serves as a get-togeth­­er for the Nordic larp scene, full of talks, work­shops, dis­cus­sions […]

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Week 180

I had the plea­sure of spend­ing most of this week work­ing at our Berlin stu­dio face-to-face with Alper. A large part of our time was tak­en up with work on FURAPPA. We spent sev­er­al ses­sions over the course of the week gen­er­at­ing ideas. We’ll go over those next, pick the best ones and devel­op them […]

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Week 130

Work last week hap­pened in the few days squeezed between my return from Berlin, where I par­tic­i­pat­ed in the Glob­al Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was for­ward move­ment on Saba, with Karel mak­ing progress on the art style, and Hanne bang­ing out a play­er sce­nario rais­ing […]

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Making physical games at Playgrounds Festival

Over the years, I’ve run a vari­ety of game design work­shops, both stand­alone and as part of larg­er events.1 They’re typ­i­cal­ly aimed at cre­at­ing sim­ple, ana­log games that can be played inside or on the streets. I enjoy doing work­shops because I get to see how oth­ers deal with the unique chal­lenges of design­ing phys­i­cal […]

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Occupy the future at Playful 2011

After mak­ing the many dif­fer­ent cre­ative indus­tries out there take games seri­ous­ly (and sub­se­quent­ly sort of regret­ting the con­se­quences) Play­ful was back this year and decid­ed to look towards the future. Ever since I pre­sent­ed there in 2008 this has prob­a­bly been my favorite event of the year. So I returned after a much-regret­t­ed hia­tus […]

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Speaking at dConstruct 2011

I am real­ly pleased to be speak­ing at dCon­struct this year. I’ve attend­ed the con­fer­ence myself sev­er­al times and always enjoy the well-curat­ed pro­gram and the good things offered by the event’s home, love­ly Brighton. You’ll find the abstract I sub­mit­ted below. Have a look at the con­fer­ence site for the rest of the pro­gram […]

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Human desire in the cognitive city

As I write this I am on a train to Utrecht, the last leg of my jour­ney home from Berlin. I was there for Cog­ni­tive Cities, a con­fer­ence on urban com­put­ing, data visu­al­iza­tion and relat­ed sub­jects. It’s been a hell of a week­end — a few minor flaws aside, the con­fer­ence was great and I […]

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Looking back on a serious symposium

Last week the KNAW (Roy­al Dutch Acad­e­my of Sci­ence) orga­nized a sym­po­sium on seri­ous games. Some­thing we’re deal­ing with a lot right now, so we checked it out. Here’s some thoughts on what was talked about: David Shaf­fer was the first speak­er. He made an inter­est­ing point: In order to learn by play­ing, the play­er […]

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