Over the course of the next two months we will be creating a new public space game commissioned by art and technology festival STRP. The game carries the working title Camparc and Hubbub codename FUNKOROGASHI. It will be playable September 12–14 at Strijp‑S—a Philips industrial site converted into city neighbourhood. Read on below for a […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Three Perspectives on Serious Games
Your browser does not play MP4 video; download the video. Video by CreativeMornings Utrecht. At the end of last year I was invited to give a talk at Creative Mornings Utrecht on the theme “education”. I figured it would be a nice opportunity to share the things I’ve learned over the past 5+ years of […]