Projects

We invent and build enga­ging and play­ful digital products with which people can have fun, express them­selves, and gain a bet­ter under­stand­ing of the world. We offer a broad range of cre­at­ive ser­vices includ­ing research, con­cep­tu­al­isa­tion, design, devel­op­ment and support.

We work for every­body from small cul­tural insti­tu­tions to large cor­por­a­tions. Our cli­ents include the cit­ies of Rotterdam and Utrecht, the Dutch Tax Administration, Noordhoff Publishers, FriendScout24, VARA, BMW, Shell and the Utrecht University Museum.

  • A preview of Bycatch's card artwork and graphic design

    Bycatch

    A card game about flawed sur­veil­lance, impossible decisions, and the people caught in between.

    Camparc

    Camparc

    A pan­or­amic cam­era ball play­ground pro­duced in col­lab­or­a­tion with by art & tech­no­logy fest­ival STRP.

    Standing

    Standing

    An app for play­ful act­iv­ism. Go out­side and use the app to stand still for a cause and share a record of it with your network.

    Cuppings

    Cuppings tasting game

    A tiny print-it-yourself cof­fee tast­ing game for two, mak­ing people more aware of the aromas in a cup.

    Cuppings guide app

    Cuppings guide app

    An iPhone app that points the way to excel­lent cof­fee near you based on tast­ings from our inter­na­tional net­work of trus­ted experts.

    Art used on Ripple Effect landing page

    Ripple Effect

    A team-based game for Shell, aimed at mak­ing other people’s safety a per­sonal con­cern by con­nect­ing staff and con­tract­ors globally.

    Gamification illustration by Jasper Rietman

    Victory Boogie Woogie

    An exper­i­mental col­lab­or­at­ive writ­ing game for the web about arti­fice and the arts, made in part­ner­ship with lit­er­ary magazine De Gids.

    Beestenbende

    Beestenbende

    A game for fam­il­ies vis­it­ing the cab­inet of curi­os­it­ies at University Museum Utrecht, about look­ing at things through the eyes of scientists.

    Picking Ceremony of Surprise party items at Hide&Seek Weekender 2012

    Ceremony of Surprise

    A self-commissioned per­form­at­ive game about organ­iz­ing a sur­prise party which leads to actual real-world festivities.

    Classroom playtest of a version of Galaxy Tours

    Galaxy Tours

    A design research pro­ject com­mis­sioned by Noordhoff Publishers, explor­ing the poten­tial of classroom games for sci­ence education.

    Pig Chase

    Pig Chase

    A game for pigs and humans, explor­ing the com­plex rela­tion­ship between two spe­cies and how this might be affected by play.

    Code 4

    Code 4

    A large-scale game for organ­isa­tional change span­ning the digital and the phys­ical, com­mis­sioned by the Dutch Tax Administration.

    PLAY Pilots

    PLAY Pilots

    A series of live games for cul­tural fest­ivals in the city of Utrecht and an online game that ties them all together.

    Learning Lab

    Learning Lab

    A series of games strad­dling the digital and the phys­ical for an exper­i­mental higher edu­ca­tion program.

    Koppelkiek

    Koppelkiek

    A social photo game that was played from 18 September to 11 October 2009 in the Hoograven area of Utrecht. Koppelkiek was com­mis­sioned by Dutch Design Double.

    Change Your World

    Change Your World

    An action-packed phys­ical street game that was played on 27 September 2009 in the Rotterdam city centre. The game was designed for Your World.

    Mega Monster Battle Arena™

    Mega Monster Battle Arena™

    A hybrid game opera for the town of Monster that was played on 18–20 June 2009. MMBA is one of the ‘11kernenoperas’ Dario Fo pro­duced to cel­eb­rate the fifth anniversary of the Westland municipality.