The vast majority of our time this week was spent on SHACHI. I drafted copy, Alper did software development and Tim worked on artwork. Next week we’ll playtest the first beta.
I what time remained, I did the odd bits of design direction on BANKEN, which has transitioned into production. As a result my role has shifted to a less hands-on one.
Next week is A MAZE in Berlin. Alper attended a big edition of Talk and Play which served as a sort of prelude to it.
As we inch ever closer to the official launch of Bycatch, we took care of a few more marketing tasks. Alper talked to a big German newspaper and I worked with Ties on additional images for our press kit.
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Week 295
The vast majority of our time this week was spent on SHACHI. I drafted copy, Alper did software development and Tim worked on artwork. Next week we’ll playtest the first beta.
I what time remained, I did the odd bits of design direction on BANKEN, which has transitioned into production. As a result my role has shifted to a less hands-on one.
Next week is A MAZE in Berlin. Alper attended a big edition of Talk and Play which served as a sort of prelude to it.
As we inch ever closer to the official launch of Bycatch, we took care of a few more marketing tasks. Alper talked to a big German newspaper and I worked with Ties on additional images for our press kit.