The vast majority of our time this week was spent on SHACHI. I drafted copy, Alper did software development and Tim worked on artwork. Next week we’ll playtest the first beta. I what time remained, I did the odd bits of design direction on BANKEN, which has transitioned into production. As a result my role […]
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- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 296
I was in the Netherlands last week to finish the first beta of SHACHI. The three of us (Kars, myself and Hedgefield) went to the Airborne Museum in Oosterbeek on Wednesday to playtest it. Playtests are absolutely essential to validate both for us and our clients that what we are doing is going in the […]