Hello from Dublin. I am writing this belated weeknote in between sessions. Last week saw more work on Saba, with Karel and Hanne making a first playable prototype. I got to play it together with Erwin and the direction seemed promising. So we documented it and shared it with the client and got some enthusiastic […]
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Week 130
Work last week happened in the few days squeezed between my return from Berlin, where I participated in the Global Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was forward movement on Saba, with Karel making progress on the art style, and Hanne banging out a player scenario raising […]