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Tag Archives: Iruka

Week 165

My streak of talks con­tin­ued last week with a brief appear­ance on Mon­day at Play­ing City, an install­ment of City Think Lab, which has been chart­ing the var­i­ous ways of think­ing about cities over the course of the past year. I dis­cussed our gen­er­al approach for design­ing games for cities, and in par­tic­u­lar on what […]

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Week 140

Work on Saba con­tin­ued apace this week. We have one more week to go before the next playtest. So Hanne did some final adjust­ments on copy and Karel pro­duced the last bits of art need­ed for the final stages of the game. I’ve been spend­ing most of my time inte­grat­ing all of that in the […]

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Week 130

Work last week hap­pened in the few days squeezed between my return from Berlin, where I par­tic­i­pat­ed in the Glob­al Game Jam, and my trip to Dublin, to attend and speak at Interaction12. There was for­ward move­ment on Saba, with Karel mak­ing progress on the art style, and Hanne bang­ing out a play­er sce­nario raising […]

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Week 128

Lots of dif­fer­ent things going on this week. It’s a bit messy at the moment with projects need­ing to be wrapped up while new ones are already start­ing up. But we’re mak­ing progress nonethe­less. Let’s do a quick per-project run­down. I spent some time ear­ly this week with Frank to dis­cuss pro­duc­tion­al details for the […]

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Week 126

In 2010 I kept wee­knotes at Leapfroglog. I did not con­tin­ue those in 2011, but I feel like tak­ing up the habit again this year. It’s a nice and easy way to keep a log of what’s going on, and I’m kind of sad I don’t have one for the past year, since that’s been […]

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Things we’re working on (volume 3)

Four months have passed since the pre­vi­ous update on our projects so it’s about time for a new one. Curat­ing a play­ful exhi­bi­tion The love­ly folk at Storm have asked me to return as cura­tor of the play­­ful-slash-inter­ac­­tive exhi­bi­tion that will be part of youth the­atre fes­ti­val Twee­t­akt 2012. I did the one this year, had […]

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Things we’re working on (volume 2)

It’s been over half a year since I last talked about the projects we have on deck. I thought I’d do a quick post to give you a sense of what’s going on. We’re in the process of wrap­ping up Maguro. The game — titled Code 4 — is fin­ished and has seen sev­er­al suc­cess­ful runs […]

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