Hubbub has gone into hibernation.

Kars Alfrink speaking at RaumschiffEr.de in Hamburg

On Feb­ru­ary 21 I’ll be speak­ing at RaumschiffEr.de in Ham­burg.1 It’s is a lit­tle broth­er of Reboot, a con­fer­ence in Copen­hagen I love for its relaxed atmos­phere, eclec­tic mix of peo­ple and slight­ly coun­ter­cul­tur­al lean­ings. RaumschiffEr.de aims to help design­ers and tech­nol­o­gists become more aware of the many net­works they rely on — peo­ple, tech­nolo­gies, objects, mate­ri­als, life — and how they can con­tribute to them. I’ve been asked to dis­cuss how games in urban spaces can raise aware­ness of these net­works, and how they can per­haps also serve as cat­a­lysts for con­tribut­ing to them. Look­ing for­ward to it, hope­ful­ly I can build on some of the stuff I was chew­ing on at the Club of Ams­ter­dam and NOP last year.

  1. Appar­ent­ly, the name is a Ger­man pun on ‘space­ship cap­tain’ / ‘space­ship earth’ and inspired by Buck­min­ster Fuller’s Oper­at­ing Man­u­al for Space­ship Earth. [↩]
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A new website

I’ve just flipped the switch on a new ver­sion of the web­site. This site replaces the place­hold­er site that was up for a while and should be a big improve­ment. How­ev­er, as with every­thing on the web, it will nev­er be fin­ished. So we plan on mak­ing adjust­ments over the com­ing weeks and months. Sure­ly, bugs will need fix­ing — if you spot any, do let us know. Con­tent needs some tweak­ing here and there to accom­mo­date the new design as well. We’ll get around to that soon.

For now, this should serve us fine when it comes to keep­ing you involved in our activ­i­ties. So the next post will be about more inter­est­ing things, like this new project we’ve land­ed with the city of Utrecht. Stay tuned!

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Sketching a paper toy for a conference

At Game in the City 2009 we hand­ed out cards to all par­tic­i­pants. Here’s a pho­to:

The nine Hubbub cards

As you can see, there are nine vari­ants. Each has an illus­tra­tion of a fox doing, well, some­thing on the front, plus a quote. The quotes all relate to the nature of real­i­ty in some way.

Part of the card can be tak­en out. As you can see in the fol­low­ing pho­to:

Hubbub cards with the center bit removed

The part that is removed could be kept as a reminder. What remains is sim­i­lar to a view find­er. You can look through it and take pho­tos of peo­ple, adding their faces to the fox bod­ies.

We went around dur­ing the con­fer­ence doing exact­ly this. A selec­tion of the pho­tos we took of peo­ple can be seen below:

The rest of this post is a descrip­tion of the mak­ing of these cards, with a focus on the role sketch­ing played in the design. I’m post­ing this because we more or less stum­bled across this form of play by acci­dent. How­ev­er, we manip­u­lat­ed cir­cum­stances so that this acci­dent, this serendip­i­tous encounter of an inter­est­ing form of play, was bound to hap­pen. I think this is a trick of much val­ue to design­ers of games and play­ful expe­ri­ences.

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We have stickers

Hubbub stickers

Our friends at BUROPONY have been hard at work on our brand design. We are very pleased with our Rey­nard-in-daz­zle-cam­ou­flage logo. So pleased in fact, that we’ve had a batch high qual­i­ty stick­ers print­ed! The box arrived today, and we’re eager to hand them out. So if you’d like a few, email us your mail­ing address.

Do send us pho­tos of Hub­bub stick­ers spot­ted in he wild! Bet­ter yet, post them to Flickr and tag them “what­s­the­hub­bub”.

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Read more about the making of Koppelkiek

I’ve just pub­lished a write-up of Kop­pelkiek, a project we ran ear­li­er this year. Kop­pelkiek is a social pho­to game designed for the Hoograven area of Utrecht. Play­ers shoot pho­tos of them­selves with friends, fam­i­ly or com­plete strangers and upload them to a web­site for points. If you’re curi­ous about why and how we made this game, head over to the write-up.

Kop­pelkiek pro­mo­tion­al art­work

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An interview at Game in the City 2009

I was inter­viewed by inter­net radio pro­duc­ers One-o-Nin­ers at Game in the CIty 2009. Below is a record­ing of the con­ver­sa­tion. It serves as a nice intro to what Hub­bub is about and what we were try­ing to achieve at the event.

Eng­lish read­ers please note: the inter­view is in Dutch. We’re sor­ry!

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Video of our urban game for Change Your World

This is a video show­ing actu­al play of the urban game we designed for Change Your World; an event pro­duced by Rot­ter­dam Euro­pean Youth Cap­i­tal 2009 which took place on 26 & 27 sep­tem­ber.

Orig­i­nal footage by CCCP. Music by Klax­ons (Atlantis To Inter­zone) and The Prodi­gy (Omen). Thumb­nail pho­to by Alper ÇuÄŸun.

A full project write-up is also avail­able.

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Play with our paper toy at Game in the City

Hubbub cards

If you’re attend­ing Game in the City this thurs­day and fri­day, keep an eye out for a lit­tle toy we’ll be hand­ing out to all atten­dants. The event orga­ni­za­tion com­mis­sioned us to design some­thing for a light-weight play­ful expe­ri­ence.1 We came up with a set of small col­lectible paper cards with a twist. Hope­ful­ly it’ll per­suade you into a bit of play, with­out get­ting in the way of all the oth­er impor­tant stuff you’ll need to do (like, you know, talk to peo­ple and soak up all the good ses­sions on offer.) So it’s part game design exper­i­ment (agents of Hub­bub will be present to observe), part call­ing-card (there’s a bit you can keep in case you’d like to get in touch with us) and we’re excit­ed about releas­ing it into the wild.2

How it works

You might feel inclined to take pho­tos of this lit­tle paper toy. If you do, post it to Flickr and use the con­fer­ence tag “gitc2009”. (And while you’re at it, be sure to use ours too. That’s “what­s­the­hub­bub”.)

We hope to see you in Amers­foort and would be delight­ed to hear your thoughts on the toy!

  1. Thank you to Roger ter Hei­de for giv­ing us the oppor­tu­ni­ty. [↩]
  2. Stay tuned for a future post that will look at the process behind this project. [↩]
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Improving media literacy with games

On Fri­day 23 Octo­ber I pre­sent­ed at an event on ‘social gam­ing’. It was orga­nized by Waag Soci­ety’s Cre­ative Learn­ing Lab and Mediawijzer.net and took place in the won­der­ful Beeld & Gelu­id cen­tre in Hil­ver­sum, which at the same time was host to the first edi­tion of the Gam­eX­pe­ri­ence event.

Dutch cube by Eke Miedaner on Flickr

Below is a tran­script of the talk (trans­lat­ed from Dutch) along with most of the slides. In short, it is an intro­duc­tion of the Hub­bub ‘phi­los­o­phy’ and an expla­na­tion of how this relates to media lit­er­a­cy. I hope you find it of inter­est.

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First project write-up

I’ve just post­ed a write-up of one of our past projects, one we are quite hap­py with. For Your World we cre­at­ed an urban game that was played dur­ing their Change Your World event. Read all about it over here. For a taste of the event, head to the Your World site. There’s an excel­lent video fea­tur­ing game action at the 3:00 min­utes point on Vimeo, too.

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