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Tag Archives: Hacking Habitat

Week 323

This was an impor­tant week for Free Birds. We reviewed the lat­est sprint with the client and sub­se­quent­ly released the release can­di­date (I know!). Only one more sprint to go before we can “go gold”. We also planned this next and final sprint and received a green light soon after. Mean­while we made a care­ful […]

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Week 315

Last week once again was very much a heads down kind of week. Alper more or less exclu­sive­ly worked on Free Birds. We also talked to the client about the next phase of the project, which kicks in after we fin­ish this sprint, and involves scal­ing up to mul­ti­ple muse­ums. Fur­ther­more, we pre­pared a bug […]

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Week 303

Last week Kars talked with the Air­borne Muse­um about the upcom­ing playtest for SHACHI and also demoed our progress to the client. We are plan­ning a minor pol­ish sprint while we wait for that playtest. Kars also attend­ed the Hack­ing Habi­tat life-hack marathon about debt and facil­i­tat­ed a ses­sion of Play­ing with Rules for a […]

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Week 294

Here are some brief (belat­ed) notes on last week. Project SHACHI saw good progress. I pinned down the game design for the first beta in a bunch of screen sketch­es on index cards and some state mod­els on white­board. Alper con­tin­ued to do soft­ware devel­op­ment on the pro­to­type in Uni­ty while Tim fur­ther devel­oped the […]

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Week 293

Last week Kars did lots of work on BANKEN cre­at­ing among oth­er things a pro­to­type in Mar­vel of the inter­ac­tive video. Based on pre­lim­i­nary results that seems to be con­sol­i­dat­ing the design for the project. Kars briefed the peo­ple from Hack­ing Habi­tat how they can run our work­shop for­mat Play­ing with Rules at their first […]

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