Let’s see what happened last week shall we? I know I’ve been saying that we’re close to finishing Beestenbende for a while now. But we’re close. Honest. Me and Alper did some dotting of Is and crossing of Ts. We now have an actual release client. On Tuesday I had lunch with the Niels ‘t […]
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- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
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- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
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Week 168
While Alper is still away in the Antipodes, and I am sent the occasional holiday snap (or #instabrag?) through Instagram, work continues to happen in the Utrecht studio. When I say work, it appears I mostly mean meetings, because looking back that’s what last week mainly consisted of. Let’s see: I sat down with Irene […]