It’s been very much a heads-down week. We started with a bit of a crunch on the game design and art style for Saba. Karel did a great job on a number of sketches that show how we intend to make the cabinet of curiosities we’re designing for come to life, while at the same […]
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Week 132–133
I’m writing this on a train from Geneva. It’s been two crazy weeks which explains for the lack of notes for a while. The big thing these past weeks was the first proper playtest for Saba. Week 132 was taken up by preparations, with Hanne and Karel developing a scenario and building a paper prototype. […]