RANJ created a game that makes work in flower farming greenhouses more fun. The game plugs into the data being gathered there already, allowing workers to train their skills at spotting sick plants. In addition, they attempted to increase social interaction between Dutch and Polish workers by asking them to collectively answer a quiz or […]
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You are reading the Hubbub blog. We write about work we’ve done and (occasionally) things we find interesting. A feed is also available.
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


From the trenches of project Maguro, part 3
Project Maguro is finished and on this Monday, we’re doing a quick evaluation. Entering the war room provides us with an interesting sensation. It’s as if we can still smell the gun powder. Hear explosions faintly, in the distance — but only when listening intently. Sitting down, it feels like we’re expected to start crunching […]