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Tag Archives: process

Making Camparc

This is a write­up of how we went about mak­ing Cam­parc, a panoram­ic cam­era ball. The sto­ry starts in July 2014 when STRP asks us to make a pub­lic space game for a ‘scene’ — one of the events lead­ing up to their 2015 bien­ni­al. They were look­ing for some­thing eye-catch­ing, acces­si­ble to a broad audience, […]

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From the trenches of project Maguro, part 3

Project Maguro is fin­ished and on this Mon­day, we’re doing a quick eval­u­a­tion. Enter­ing the war room pro­vides us with an inter­est­ing sen­sa­tion. It’s as if we can still smell the gun pow­der. Hear explo­sions faint­ly, in the dis­tance — but only when lis­ten­ing intent­ly. Sit­ting down, it feels like we’re expect­ed to start crunching […]

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From the trenches of project Maguro, part 2

We’ve hit upon a bug, and it’s a show­stop­per. Some­where in the coun­try, at the offices of a large gov­ern­men­tal organ­i­sa­tion, 48 indi­vid­u­als are play­ing the pilot of Project Maguro, which I last wrote about two months ago. The play­ers are trad­ing goods on our game’s web­site, and some­how they’ve ful­filled all of today’s orders. […]

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