On Monday I got several visits from friends, family and colleagues, all curious about my new workspace. It was enjoyable—we even played some Animal Upon Animal with Eelco’s kids—but not conducive to much productivity. I mainly did financial and administrative tasks. Alper, meanwhile, returned from a much-deserved long weekend relaxing (and drinking coffee) in Oslo. […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Week 301
Last week I processed the last of the media attention for Bycatch. We now have a fairly handsome list of praise in various languages at the top of the page (check it out!) with Kotaku, Killscreen, Deutschlandradio Kultur, WIRED, NOS and Bright. We might add one or two more to that but with that it’s […]