At the start of this week Alper was still in NYC after enjoying another excellent edition of PRACTICE. He did some work on Bycatch with Subalekha and otherwise enjoyed the city before heading back to Europe on Tuesday. While he was making the crossing, I participated in the first Tegenlicht meetup in Utrecht. We watched […]
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- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
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PRACTICE 2014 recap
This year’s PRACTICE, the game design conference at NYU Gamecenter, was as great as expected. It’s really nice to be surrounded by game designers for a couple of days and to be able to discuss game design in detail. As Frank Lantz put it in the introduction: “Game design is a sickness and the only […]