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Tag Archives: New York

Week 273

Last week Kars and I crossed con­ti­nents. He came back from hol­i­day in Seoul (check out his visu­al food report) on the day I flew out to New York to attend PRACTICE. I spent the week doing some admin­is­tra­tion, review­ing cur­rent projects among which Stand­ing and pack­ing. I’m also orga­niz­ing the fourth edi­tion of Game […]

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Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social […]

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Week 237

On Mon­day I got sev­er­al vis­its from friends, fam­i­ly and col­leagues, all curi­ous about my new work­space. It was enjoyable—we even played some Ani­mal Upon Ani­mal with Eel­co’s kids—but not con­ducive to much pro­duc­tiv­i­ty. I main­ly did finan­cial and admin­is­tra­tive tasks. Alper, mean­while, returned from a much-deserved long week­end relax­ing (and drink­ing cof­fee) in Oslo. He […]

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Week 222

Last week con­clud­ed our vis­it to New York. We’re very hap­py that we man­aged to squeeze in meet­ing lots of friends in those cou­ple of days. We also attend­ed Sleep No More, an immer­sive the­ater project by Punch­drunk which is tout­ed as the best in this field. The expe­ri­ence and set dec­o­ra­tion were impec­ca­ble but […]

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Week 221

So, hel­lo from NYC. We’ll be here for a few more days before head­ing back to Utrecht and Berlin. After spend­ing a week see­ing the sights with my love­ly wife, last week I moved to an apart­ment in the Low­er East Side and start­ed work on Beesten­bende. Simon had designed the new UI in record […]

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Week 220

Last Mon­day Kars hand­ed over the run­ning engage­ments to me and tied up some loose ends for ASARI and SABA before jump­ing on a plane to NYC. He’s there for a week of sight-see­ing with his love­ly wife before I fol­low him for work. That left me with a pro­duc­tive week where I inte­grat­ed the design […]

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