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Tag Archives: Machinations

Week 301

Last week I processed the last of the media atten­tion for Bycatch. We now have a fair­ly hand­some list of praise in var­i­ous lan­guages at the top of the page (check it out!) with Kotaku, Killscreen, Deutsch­landra­dio Kul­tur, WIRED, NOS and Bright. We might add one or two more to that but with that it’s […]

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Week 218

Last week Kars and I went on a trip to Lon­don which was chock-full of things to do and peo­ple to meet. What had start­ed out as a vis­it to Play­ful quick­ly snow­balled out of con­trol. Take a seat, these wee­knotes are a bit longer than usu­al. We put some fin­ish­ing touch­es on our work and […]

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Week 165

My streak of talks con­tin­ued last week with a brief appear­ance on Mon­day at Play­ing City, an install­ment of City Think Lab, which has been chart­ing the var­i­ous ways of think­ing about cities over the course of the past year. I dis­cussed our gen­er­al approach for design­ing games for cities, and in par­tic­u­lar on what […]

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Week 162

After last week’s mega-wee­­knotes I’ll keep these short. Not in the least because they effec­tive­ly cov­er two, maybe three days, if I include Sat­ur­day. To start with the lat­ter: I hand­ed the stu­dents that I have been coach­ing the past half year at the Utrecht School of the Arts their MA degrees. There were short […]

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