We’re nearing another playtest for Saba so most of our time last week was taken up with production on a new prototype. We drew up an asset list to guide Karel’s work on art. This in turn lead to some tweaks of my sketches. Meanwhile Hanne put more time into the copy. Erwin wrote up […]
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Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Recent posts


Upcoming public appearances
Hey everyone, we have a number of events where we’ll be talking or showing things or running games. I thought I’d list them here for your convenience. First off, Alper will give a sneak peak of Beestenbende (project Saba) to developers at the Berlin iOS User Group. That’s tonight so you might read this too […]