I’m writing this under the influence of a slight cold so forgive me if it’s a bit terse. We’re heading to London for the Hide&Seek Weekender in a few days, so last week I worked with Tim to dot Is and cross Ts on Ceremony of Surprise’s game design. I also spent time researching and […]
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- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
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- Three Perspectives on Serious Games
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Recent posts


Week 161
Week one-hundred-sixty-one was a long one. It effectively ran from Monday to Monday. I caught my breath yesterday and am back in the saddle now. Let’s see what happened. Kohi sketching, Sake playtesting & Saba filming It all started a bit sub optimal with myself being a bit under the weather. However, there was a […]