Week one-hundred-sixty-one was a long one. It effectively ran from Monday to Monday. I caught my breath yesterday and am back in the saddle now. Let’s see what happened. Kohi sketching, Sake playtesting & Saba filming It all started a bit sub optimal with myself being a bit under the weather. However, there was a […]
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- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
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Week 165
My streak of talks continued last week with a brief appearance on Monday at Playing City, an installment of City Think Lab, which has been charting the various ways of thinking about cities over the course of the past year. I discussed our general approach for designing games for cities, and in particular on what […]