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Tag Archives: Unity

Week 307

Last week Kars was on some­thing of a road show trav­el­ing the length of the Nether­lands for projects old and new. At the same time I was in the stu­dio work­ing with tech­nol­o­gy. Kars went to Tilburg to pitch suc­cess­ful­ly for fur­ther fund­ing on SHIJIMI. Now that that cycle is closed we can move forward […]

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Week 302

I returned from a long hol­i­day in South-East Asia to find the busi­ness hum­ming along nice­ly thanks to Alper’s capa­ble stew­ard­ship. I’ve men­tioned this before, but the fact that all of our work lives in Asana makes it super easy for me to catch up on things and pick up where I left off. I took […]

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Week 287

A week in which we got a lot of things done. KUMA is near­ing com­ple­tion with anoth­er round of mock­ups run by the client. Aldo is mak­ing steady progress on the next ver­sion of Cam­parc. We are going to do an ear­ly con­cept explo­ration for SHIJIMI about games in urban devel­op­ment. Most of my time […]

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Unity makes iterative design easy

We are cur­rent­ly in the mid­dle of a project for which we are using Uni­ty 3D to quick­ly cre­ate a work­ing pro­to­type. We had want­ed to use Uni­ty for a while now because oth­er tools felt too con­strained. Now we final­ly have the oppor­tu­ni­ty to do so. Oth­er design com­pa­nies and depart­ments are also find­ing out […]

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Week 286

We made some good progress on sev­er­al projects this week. The big one is Home Rule. Alper and I kicked it off with some plan­ning for the next two weeks. Then we imme­di­ate­ly start­ed crack­ing on things. Alper got a pro­to­typ­ing set­up in Uni­ty up and run­ning, includ­ing iBea­cons inte­gra­tion, and pro­ceed­ed to do some […]

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