This is a writeup of how we went about making Camparc, a panoramic camera ball. Your browser does not play MP4 video; download the video. The story starts in July 2014 when STRP asks us to make a public space game for a ‘scene’ — one of the events leading up to their 2015 biennial. […]
-
You are reading the Hubbub blog. We write about work we’ve done and (occasionally) things we find interesting. A feed is also available.
Featured posts
- Engaging sleep mode
- Shifting from Gamification to Playful Design
- ‘Playful Design for Activism’ at E‑Motive Day 2015
- New Planning Methods
- Procedural Instruments Enable Powerful Ways of Making and Seeing Playable Systems
- Designing Playful Museum Exhibitions
- Three Perspectives on Serious Games
- Five Behaviour Design Principles You Never Suspected Would Work
- Video of our Playing with Rules workshop at Mozilla Festival 2013
-
Recent posts


Week 319
Not much to report this week. For Free Birds we made plans for the next sprint, writing user stories and grooming our backlog. We hope to start the work on this soon. For TEDASUKE I had a final meeting with our client SodaProducties and talked through their next steps with them, in particular what to […]