The big one this week as in the weeks before was Free Birds. After a suitable amount of UI wrangling, bug hunting (and squashing) we delivered the first public beta on schedule at the end of the week. It is now playable in Airborne Museum. I am super proud of what the team has achieved, […]
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- Three Perspectives on Serious Games
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Week 316
Another week largely taken up by Free Birds. The whole team (Alper, Tim, Niels and myself) worked together on finishing another release, which we did with only a small bit of overtime on Friday. With each sprint we learn more about the intricacies of Unity’s UI system. We also delivered a spec and a budget […]