Hubbub has gone into hibernation.

Tag Archives: free-to-play

Week 313

The big one this week as in the weeks before was Free Birds. After a suit­able amount of UI wran­gling, bug hunt­ing (and squash­ing) we deliv­ered the first pub­lic beta on sched­ule at the end of the week. It is now playable in Air­borne Muse­um. I am super proud of what the team has achieved, […]

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Week 242

We have been pur­su­ing a project now offi­cial­ly called KEGANI with a friend in New York for the past cou­ple of weeks. We hope to share a bit more about that but with­out giv­ing too much away: we have set our­selves a brief to use our type of game design to tack­le a spe­cif­ic social […]

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A Free-to-Play World, our brief for IED students at the RCA

A while ago, we were invit­ed by John Fass to come up with a play-focused brief for stu­dents of the Infor­ma­tion Expe­ri­ence Design pro­gramme at the RCA. De-Com­pu­­ta­­tion is a theme run­ning through a lot of the work there, so we though it would be it would be inter­est­ing to ask the stu­dents to deconstruct […]

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Week 217

Alper start­ed last week putting the final touch­es on the code‑y bits behind a Tum­blr we set up to cap­ture a part of the things that pass through Hub­bub’s semi-closed stu­dio chat chan­nel. Mean­while, I did some work on a Pro­cess­ing sketch that would help Simon with the art for the playable info­graph­ics we’re making […]

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